Livewire

Context — Livewire is a gaming industry marketing firm that builds brand experiences inside video games. The project included branding, art and design direction, digital out-of-home assets, and web design and development.


Contribution — I managed delivery planning and cross-discipline coordination, keeping the project structured across a range of creative outputs that all needed to feel connected.


Outcome — A unified brand system spanning digital, web, and out-of-home that positions Livewire clearly in the gaming marketing space.

Project details

Client

Livewire

Project

Livewire

Year

2024

Services

Operations & Delivery of: Branding Art & Design Direction Digital OOHs Web Design & Dev

Credits

Project as part of Love + Money

Andrew — Ingenito

Effective work depends on clear direction.

When priorities are defined, teams move with confidence and good work has room to happen.


Andrew is most effective when teams are growing, priorities are shifting, and clarity is needed.

He brings structure without rigidity and direction without overreach, focusing on clear ownership, shared understanding, and decision-making that teams can stand behind.


Last Updated March 2026

Andrew — Ingenito

Effective work depends on clear direction.

When priorities are defined, teams move with confidence and good work has room to happen.


Andrew is most effective when teams are growing, priorities are shifting, and clarity is needed.

He brings structure without rigidity and direction without overreach, focusing on clear ownership, shared understanding, and decision-making that teams can stand behind.


Last Updated March 2026

Andrew — Ingenito

Effective work depends on clear direction.

When priorities are defined, teams move with confidence and good work has room to happen.


Andrew is most effective when teams are growing, priorities are shifting, and clarity is needed.

He brings structure without rigidity and direction without overreach, focusing on clear ownership, shared understanding, and decision-making that teams can stand behind.


Last Updated March 2026